FIG 01 — THE EVENT LAYER, LIVESOURCE: MESH · RENDER: REALTIME
EDGE-DEPLOYABLE
// DDIL-NATIVE

BAD MONKEY · INTELLIGENT EVENT — PROCESSOR · MESH · AGENTS

The Intelligent Event Layer.

Every sensor. Every domain. One picture. It turns the sensor flood into events, not blips — correlating every feed, holding custody through the dark, and coordinating your drones against the objective. On the hardware you carry, at the speed of contact, when the network dies.

MESH: 6 OBJECTS · CORRELATING…

FIG 01 — the mesh assembling into the operational picture · six objects under correlationSCALE: NONE // LIVE
FIG 02 — INTELLIGENT EVENT · PROCESSOR → MESH → AGENTSIE-P · IE-M · IE-A
FIG 02 — three products, one stack · correlate → federate → coordinate · Agents collaborate in language and actSCALE: NONE // SCHEMATIC

One layer. Three components. Any platform.

The Bad Monkey Intelligent Event Layer is comprised of extensible, composable, and deployable independent components that integrate into the systems you already run: TAK, existing C2, partner ecosystems. Bad Monkey mesh nodes may join C2 systems or be deployed all over a distributed battlespace, and everything in between.

DATA SHEET // IE-P

Processor

THE EVENT LAYER AT THE EDGE

Real-time fusion, tracking, and threat assessment on standard tactical hardware. Implements all tracking algorithms, sensor counter measures, object-based intelligence production, threat assessment and more.

MEMORY FOOTPRINT<2GB RAM
GPU REQUIREMENTNONE
THROUGHPUT2.5M+ EVENTS/SEC
FUSION LATENCY<2s
DATA SHEET // IE-M

Mesh

EVENT-LEVEL FEDERATION, EVERY ECHELON

Every node fuses locally, shares what matters, and holds target custody when nodes drop off the net. TAK, existing C2, partner ecosystems — one object, many surfaces.

DDIL CAPABILITY100%
FEDERATIONTAK · LATTICE · MQTT · XMPP · SIP
CUSTODY THROUGH DARKHELD
DATA SHEET // IE-A

Agents

INTELLIGENT EVENT AGENTS

From chatbots to unmanned system mission coordination, the agents framework works off events to run loops, leverage data, and execute operator or commander requests.

INTERFACENATURAL LANGUAGE
AUTHORITYHUMAN-ISSUED
AUDITFULL TRAIL
FIG 03 — THE CONSOLE · OPERATIONS PICTURE, RUNNINGTRACKS · CUSTODY · PLANNING · ONE BUS
03

SEE IT WORK

Connect to the Mesh, see events in action.

Processors generate tracks, and threats, published out to applications, systems, or the event mesh. Standard RTC clients can join the mesh, subscribe to the channel for the operation, and see events, chat, and interact with agents. Let's keep an eye on EL HALCÓN — track custody is about to be tested.

BAD MONKEY · OPERATIONS LINK: SOLID
⌖ 11S MS 45711 99386 · Z11.9 · 12 TRACKS · SEARCH AREA
MEASURE · 0 m · 0 SEG
#ops4 UNITS
SEAL-1RECCE-BOTgorilla·agentoperator

Twelve live tracks fused on the kit. Custody is a first-class object — watch EL HALCÓN go dark and come back.

LIVE FIRE
// NO SIMULATION
SEC 04 // THE PRODUCT

First, Intelligent Event Processors produce tracks.

Twelve tracks from five feeds, fused into one picture. Custody that holds when a target goes dark. Planning drawn on the same objects the sensors feed. And one channel where operators, drones, and Agents talk as peers. This is the Intelligent Event Layer — the combination of sensor streams, processed into events, published to consumers in a distributed mesh, and acted upon by agents.

<2s data-to-decision 2.5M+ events/sec 0 GPUs DDIL native
SEC 05 // TAK INTEGRATION

Support Existing Warfighter clients: TAK, ChatSurfer, and More

TAK provides end user tools in a small form factor, and Bad Monkey supports all standardized protocols used by TAK systems, from participating as a TAK Server peer to publishing events to TAK systems to supporting the chat and notifications used by warfighters today.

Bad Monkey is the cognitive layer behind the tactical screen, three ways in:

FEEDS TAKFUSED, THREAT-SCORED CoT TRACKS
TALKS IN TAKPLAIN-LANGUAGE ALERTS IN CHAT
FEDERATES WITH TAKSERVER MESHES · HOLDS THROUGH DDIL

Raw sensor blips to correlated tracks, correlated tracks to matched entities, and entity classifications into forces, threat calculations, and more. The high quality object enrichment up echelon now available down range to the dismounted warfighter.

DDIL-NATIVE, TAK-INTEGRATED

SEC 06 // BETTER TOGETHER

Upgrade your existing platforms with better events and cognitive services.

Processor, Mesh, and Agents are force multipliers for the stack you already run. From voice enablement, to protocol interworking, to adding in customized correlation services, the interoperability adds capability to existing systems. More events in Lattice, higher quality interactions in TAK, and conserved bandwidth and higher quality publication of objects upwards into Palantir. Bad Monkey processes events across these products today. Lattice sees more. TAK thinks faster. Palantir reaches further.

ANDURIL LATTICEENTITIES FEDERATED
TAKFEEDS · TALKS · FEDERATES
PALANTIR / MSSONTOLOGY SUPPORT · OBJECT PUBLICATION
SEC 07 // ONE BUS

Operators and Agents, peers on one bus.

Operators, drones, and Agents share the channel you're watching. A message to a drone routes like a message to a person — and the Agents task sensors and platforms in natural language, under human authority, with a full audit trail.

When the link drops, messages queue. When it returns, they send. The conversation never dies with the network.

FIG 03 — operations console under load · tracks, custody, channels, link disciplineDRAWN LIVE // NO CAPTURE
BAD MONKEY
SEC 13 // CONTACT

See it for yourself.

Contact us